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Showing posts from October, 2023

It's the Little Things That Count (Part 4)

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 Hello and welcome to the final part of this Advance Wars guide. It's been a long ride but there is only so much that I can present. Let's get started. When playing a strategy game like this, there are a lot of things that need to been considered as I have shown the in the previous posts. Such factors can determine the survival of a unit you may have or completely sway the tide of the match. Knowing some of these situational examples will help you make better strategic decisions in wider application. As always, the following images are sourced by me by screenshotting the game however all credit for the content goes to the Intelligent Systems company. ___________________________________________________________________________________ One on One Unit Engagements Let' say you have a Tank and want to attack another tank on the map. The opposing Tank is sitting on plains terrain, the tile above that it is a wood/forest terrain tile and the tile in front of it is a road tile. W...

The Bumps Along the Way (Part 3)

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Welcome to part 3 of my Advance Wars game guide. In the last part, I showed the major mechanics of the pieces that you are playing with however there is more to that. Your pieces interact with a world around it and has to traverse it to reach your opponent's pieces. Trust me, you'll need to know what the environments do in order to maximize your chances of success in the game. In my experience, even the smallest factors can bend a match in your favor. Before I get started I would like to state that all images used are taken (screenshotted) by me. All credit is given to Intelligent Systems for the content contained in each image. Every Unit has a Movement Type From this List: - Tank (Tracks): Flare, Rig, Anti-Air, Artillery, Tank, Medium Tank, and War Tank -Infantry (Foot) - Mech (Foot) -Tire A:   Recon, Rocket, and Missile -Tire B:   Bike and Anti-Tank -Trpt (water transport): Gunboat and Lander -Ship (propeller): Battleship, Carrier, Submarine, and Cruiser -Air (flight): Fi...