The Gears of Your Strategy (Part 2)
Hello and welcome back to my Advance Wars (will be referred to as AW) guide. Today I will be talking about how the game works plus other helpful information. Please note that distance will be to referred as squares on a board. I also cannot cover all the units as that will be far too extensive for the length of the guide. Finally, the following images were sourced by me by screenshotting the game on my computer. Like I said in my intro, the game works somewhat like chess. Lets start with the pieces on the board; in chess you move one piece per turn. However for AW, your pieces (units) can ALL be controlled in the same turn where each unit can move, act or in some cases both at the same time. Just like chess, each distinct piece has their own pros and cons which need to be accounted for in order to succeed in a battle. Units have/do: (Refer to "DoR" category on the hyperlink table) Mobility 1A. Slow speed (2 or 3 squares) 1B...